From last week
started bring in models from Maya to Blender
The results of the roof was really bad so I decided to look for ways to redo it
Version 1 Test
used the height map to create the shape of the roof
was not satisfied with the look
Version 2 Test
using modifiers in blender to build the whole roof
also adjusted the colour
Made Variations
The Gate roof
The Main House Downstairs roof
The Corridor Roof
Start building my own Asset Library so that I can easily reuse the parts
Still have 2 more roof variation to work on (as it is more complicated)
Assets
Made Rocks and made a procedural texture in blender
Made a pond with the different rocks and a water texture
The Board
UV unwrap
texture
The Lamp
UV unwrap
The Well
UV unwrap
Current Process of the Environment
added the remaining parts of the building except for the two roofs
worked on the UV for objects in the scene
To-Do-List of next week
continue to work on texture and UVs for the other objects
adding a small garden
continue to work on the pond
creating small grass patches and a tree
finish the two roofs
continue to adjust/ refining the colour of the scene
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